THAT'S WHY WE CAN BE USEFUL TO YOU
- Scenario Work
- Objects and Props
- Automation and Electronics
We always have in stock simple electronic modules. They are delivered already configured in the form of kits for easy installation.
Props are made in own production.
We make automation of any complexity according to your technical task.
We will create a unique scenario according to your wishes in the rooms available to you.
Players are different, sometimes not very accurate. When creating a prop, we always try to increase the level of its vandal resistance.
It happens that the Client has an interesting idea, but does not know how to implement it. We help to compile a technical task and implement the plan.
Our database of ready-made scenarios is constantly growing. We will make the necessary changes for your situation in the already worked-out scenario with the tested puzzles and electronics.
You have an escape room, and you do not like how it works? Or is it morally obsolete and perceived by players without emotion? We will make an audit of yout escape room and prompt the solution.
All the props, made for one quest, are united by a common style.
We have gained extensive experience in the development of escape room control systems, from simple push-button panels to complex wired and wireless systems.
Puzzles are developed in parallel with the writing of the scenario, so each of them is related to the plot, and its solution does not look like an absurd set of actions.
The props, assuming the presence of electronic components, are created with the direct participation of technicians. Therefore, all issues are resolved at the planning stage.
The great popularity of the horror quests gave rise to the development of the cinematographic technique of mechanization of mannequins. Mannequins are programmed for necessary movements, facial expressions and sound.
Many questomans are already fed up with the usual escape rooms, so we offer scenarios with actors, performances, "invisibility" and other game mechanics that increase the involvement of players.
We develop complex solutions for creating entourage in the escape room.
We have the experience of developing electronics for places where it is impossible to stretch the control wires.